1989- Nintendo Power Glove

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1989- Nintendo Power Glove

Nintendo Power Glove
Developer: Nintendo
Year Released: 1989
Generation: 3rd

The Power Glove gained public attention due to its early virtual reality mechanics and significant marketing. However, its two games did not sell well, as it was not packaged with a game, and it was criticized for its imprecise and difficult-to-use controls.
Though it was an officially licensed product, Nintendo was not involved in the design or release of the accessory. Rather, it was designed by Samuel Cooper Davis for Abrams/Gentile Entertainment (AGE), made by Mattel in the United States and PAX in Japan. Additional development was accomplished through the efforts of Thomas G. Zimmerman and Jaron Lanier, a virtual reality pioneer responsible for codeveloping and commercializing the DataGlove, who had made a failed attempt at a similar design for Nintendo earlier. Mattel brought in Image Design and Marketing’s Hal Berger and Gary Yamron to develop the raw technology into a functional product. They designed Power Glove over the course of eight weeks